Batman: Arkham City

To cut to the chase, Arkham City is very similar to Arkham Asylum, which you may recall my praising as the best game of the year. That said, I’ll mostly focus on how the sequel is different and in many ways not as great of an experience as the first. For one, it felt short – I beat the game plus the bonus Catwoman content and still only have 50% marked complete. This makes the game feel made up of less story elements and more Riddler filler (Granted, the new side quests are better and more interesting filler than pure collectables).

It seems a simple formula. I couldn’t get enough of the riddles in the first game so it would go to figure that a whole bunch more could be stuffed in, and even more variety could be given to them. However, the Riddler collectables are not as nice in the sequel. The world is bigger and the number of collectables is daunting. Before you think I’m simply complaining about extra content, know that it is less convenient as well. Going into the menu doesn’t start you in the zone’s collectable screen. In the first game you can think, "What do I need to collect in this area" and open the menu and you will see a list of what remains. In Arkham City, you need to manually navigate to the proper submenu to find a less readable screen. The problem is that players don’t know what arbitrary borders are placed on the open world zones and don’t even know which submenu to look at. Then there are a number of “Augmented Reality” gliding segments that are impossibly frustrating to complete. And it’s cool that the riddles have their own puzzles before they can be collected, or that some can only be picked up by first switching to Catwoman, but this time around it has become a real drag. Essentially, hunting riddles feels like more work than it should.

And who’s idea was it to make the Riddler sound like Max Headroom? His dialog already existed fine in the first game without the cheap stuttering effect.

The open world is different but never gets very crazy. I’ve had some people tell me that they don’t think Arkham City benefits too much from the open world gameplay, and I can agree that it isn’t needed and the first game in fact excelled without it, but I don’t think it hurt too much. It retains the feel of the original most ways but just exists on a much larger scale. However, the abundance of side-quests and chatter on the radio in Arkham City are annoying at first and take some getting used to. Often you are being told to do multiple things at once and it can get overwhelming, but it is never that bad of a game breaker.

Arkham City attempts to do everything the original game did but better, deeper, and in greater number. For this bulletpoint I need to admit that they mostly succeeded in this goal. All the gadgets from the first are back but more get added into the mix. The brawler and stealth combat sections feel very similar to begin with but multiple layers of complexity are slowly introduced. Adding prioritization of enemies like body armor or leaving a specific guy for last so he can be interrogated surprisingly makes the combat more interesting and more difficult. Even Batman’s basic traversal moves like gliding and ziplining have new mechanics built on top of them.

As a story guy, one of the biggest disappointments of this sequel is that the plot elements that move you from one mission to the next are horribly done. Too many villains are shoehorned into a tiny story without enough motivation for being around (I think one of the developers was quoted as saying there were 5 times as many characters in this iteration). For all the advertising presence she had, Catwoman’s character is fairly unimportant and feels tacked on. In a huge surprise, Robin actually shows up, only to have a 1 minute conversation with Batman one time in the entire game and then disappear. I really don’t know what the point of it was. He seriously is like, “Hey Batman, I wanna help.” and the Dark Knight is like, “I don’t need you.” and then Robin jets. I’m just not really sure what the plot was going for.

I sure hope this marketing image doesn’t convey a complex back and forth between these two characters!

It’s a shame because the A story of Hugo Strange wanting to save Arkham is serviceable and his plot twist is enough to keep things interesting. What’s more, the ending with Joker is a great (if not inspired) touch. But all the little, "Ok, go here now" moments are poorly scripted. Catwoman has a whole moment of self reflection over saving Batman, the result of which consists of simply picking up a piece of concrete that was pinning Batman down. Joker enlists Batman’s aid at one point but his thugs continue to attack you anyway. There is a Mad Hatter sequence that comes out of nowhere, feels unfinished and thrown in there, and ends abruptly. All throughout there are many, many inconsistencies in character motivation and behavior that keeps the entire experience from feeling cohesive.

I will say that the boss fights have mostly improved, if for variety if nothing else. The first game only had a couple different boss fights and kept spinning the gameplay gimmick to keep things fresh, but Arkham City straight up spent more time to have different combat mechanics. Fighting Mr. Freeze is a real treat and a challenge since he learns from your attacks and you need to keep adjusting your strategy to take him down. But again, the reason for that fight is meaningless. One second he is helping you, then the boss fight happens, then he is helping you again. The lack of proper motivation for all the characters makes everything feel misplaced or carelessly thrown in.

Anyway, I fully admit that I am mostly nitpicking here. As with the mantra of WIHE, I am disappointed that Arkham City didn’t reach near its full potential; developer Rocksteady made a lot of small mistakes in my mind but I would be remiss if I didn’t say it was also a damn fun game. I still very much recommend the purchase- I just feel like the classic sequelitis trap of adding too many new villains or features or tech perhaps changed too much of what was almost already a perfect formula.

Wild Blessed Freedom – Carolina Liar

Carolina Liar is one of those bands that falls into the weird category of ‘you listen to them but you don’t necessarily want other people to know that you like them’ (otherwise known as the Coldplay Conundrum). They are talented and have some contagious songs but it’s hard to defend them as vehemently as other indies. Still, their music, while a bit standard, remains good to listen to. Their first album, Coming To Terms, has some really exceptional songs but my first impression was that it was too sterile. However, it grew on me pretty quickly. The melodies are catchy and surprisingly moving in their simplicity.

Beautiful People
Beautiful People

As with their first effort, Wild Blessed Freedom sounds pretty bland on a first listen. The songs mostly have a very similar sound but perhaps with less character. There’s nothing innovative here or different except for one song that is heavy on a synth drum beat.

It’s hard to get upset about a bunch of happy, 3 minute songs. There’s not a whole lot of variety on this album- you can even notice them using the same song structures across this collection, but again, my brain likes the friendly noise that is coming in. It doesn’t hurt that the singer’s voice is great, crisp, melodic, and brings range from moment to moment.

I Don’t Think So
I Don’t Think So

There’s just a noticeable void of 5 star songs that can change the makeup and emotional resonance of the album. Without them you get the feeling that all you are listening to is filler. What’s worse, a couple of the tracks have hi-energy beats that border on j-pop and threaten to bring the impression of the entire experience crashing down. What results is a compilation that feels wanting. As a fan, I am sure Carolina Liar could do better.

In the end, if you like the first album a lot, then you’ll at least like this one a little. It’s more of the same and probably not as well executed which admittedly isn’t the best case for a sophomore album. I have doubts about the sustainability of the future of this band now but those questions will just need to wait a couple of years for definite answers.

3 Reasons Why the New Year Sucks

Sure, holidays are all fun and games, but there’s more than the physical after effects of drinking to worry about. The New Year is ripe with nagging pains and annoyances that an aspirin can’t cure. What’s worse, this metaphorical hangover can last weeks or more. What kinds of things am I talking about exactly?

The End of Fun
What does January mean to millions of Americans? No more football, for one. But it goes deeper than that. Coming off a period of intensive holidaying, dealing with the rest of Winter and Spring is practically going cold turkey. For almost the next 5 months all we get is Martin Luther King Jr.’s birthday and Presidents Day, and chances are you don’t even get both of them off unless you are a federal employee. The message is clear- it is now time to get back to business. Suck it.

The Gym is Packed
All I want to do is work out for 30 minutes as usual but so many new people are determined to get into shape that they decide to crowd the gym at the same time and generally clog up the normal system. They get in my way on the machines and, being ‘casual’ exercisers, don’t even know that we should try and share. Nope, instead their out of shape asses are camping out and hoarding their territory while they take breathers in between sets. Unsurprisingly, it’s all for naught because after a month or so the crowd starts thinning out again. Well that was a good use of a year long membership.

You Gotta Answer that Awful Question
You know the one I’m talking about. The question about how you’re going to change your life and become a better person. How exactly are you going to do that? Because if you don’t have a plan by the end of December then the whole year’s just a wash.

“So, like, what’s your New Years resolution?”

Should you be honest?

“Oh, I don’t really do stupid things.”

Brutally Honest?

“To punch everybody who asks me that question in the face."

Or maybe you can actually take the opportunity to set some real goals for yourself.

“Well, actually, I thought it might be a good year not to go to jail.”

But really, all you want is to not have to answer that fucking question one more time. And despite your lofty aspirations, sometimes it’s worth it to get arrested for doling out some good old fashioned vigilante justice.

Misfits

This UK show became a minor hit in the US when it debuted on Hulu. Misfits is about a small group of maladjusted young people brought together (and stuck in) community service. Oh yeah, and they all have super powers. This kind of great high concept paves the way for hilarious moments that never take themselves too seriously- the show often self referentially makes fun of itself. The short seasons are well thought out, tightly written, and endlessly amusing. Viewers are kept guessing simply because the events are too zany to predict. And that’s why this show is so great- it’s truly fun to watch and remains lighthearted but doesn’t use that as an excuse to cheap out on the plot.

As good as the production of Misfits is, it wouldn’t be anywhere without the stellar performances of its young actors. Each character, with their own (not so) proper English dialect, has their own attitude and quirks. No matter what outside forces conspire to give the gang a bad day, the series is really about their interactions with each other. You see, they are usually not so nice, outright ribbing one another, giving you a sense that their attitudes to each other range anywhere from annoyed to calm distaste. But of course they all find ways to work together and overcome the week’s danger.

Another important factor contributing to the show’s mystique is the excellent music. Right from the title track to the plot sequences, this show is edited and cut to showcase a fast paced attitude. Modern background tracks add to the edginess and set the proper tone one should expect from a show about troubled youth.

The first Season of Misfits did a great job introducing the superpowers and explaining the inevitable fallout. Season 2 decided to have more fun with things and gets a little crazier although it does march towards a unified theme. Unfortunately, it looks like the short run of these 12 episodes will be the best of the bunch. In the classic UK format ‘Christmas Episode’ that followed, the show’s writer basically admitted that he ran out of ideas for the characters and led in to the next season being very different by changing everyone’s super power. And one of the show’s defining members has become a bit of a star and won’t be around for the third season. Even the writer of the series is giving up the reins to others. It seems like too many things are changing for Misfits to remain as impeccable as its been. A lot of the fun was that these heroes are coming to their probation duties every day, powerful but resigned to cleaning graffiti off city walls. Now that community service is over, it seems like the end of an era.

[For what it’s worth, Season 3 has started and isn’t bad from what I’ve seen so far, but I still think it’s fair to say that the series will never be the same.]