The Quantic Dream School of Narrative

Quantic DreamQuantic Dream is a fascinating video game developer based in Paris, France- a peculiarity which no doubt contributes to their individual style. They are equipped with a certain brash determination to make games according to their ideals. This vision entails an obsession with having players experience the normalcy and relationships of life in addition to the action-packed adventures of Hollywood. Character design needs to be well executed and soundtracks must be top notch. In essence, Quantic Dream strives to create the equivalent experience of a feature film in a game. While their ambitiousness inevitably leads them to many failures, it is easy to respect what they have accomplished. Since Quantic Dream’s latest title was released today I thought it would be a good idea to recap their history.

Omikron: The Nomad Soul

Their first game back in 1999 was Omikron: The Nomad Soul. It was about the player transporting his soul into a police officer in another world to help hunt for a serial killer. The player discovers that a demon in human guise is committing the murders and then the story starts to run away from itself with an age old battle for power, secret societies, and ancient magical artifacts. The gameplay was a bit schizophrenic as well. This was mostly a 3rd person adventure game but there were skill areas that switched to a 1st person shooter. Some sections had you fighting hand to hand combat in a forced side view where you had to pull off streetfighter style combos.

The gimmicky hook was that you were a nomad soul and if your host body died you would transfer into someone else. Ultimately, Quantic Dream didn’t have the resources to flesh out any of the characters besides the first. But at that beginning, the large city felt alive and the characters had depth. There was a distinct psychological draw to moving about the Blade Runner-esque world, finding your apartment, and relaxing and spending time with your wife.

David Bowie

David Bowie made the music for this game and played a couple of the characters. One was a cheesy virtual being who lived in “the net” but the other was much less vital yet more appealing. He played the lead singer of a band and you could watch a full performance of one of his songs in game.

Most of the criticism came from the game’s more disparate elements yet Quantic Dream created an atmosphere and temper that left many fully engaged. An intriguing first effort.

After some struggles and a full 8 years later, Indigo Prophecy was their second game release. Also titled Farenheit everywhere except in the United States, this video game was billed as an interactive film. This is an artsy way of saying it has a lot of quicktime events. The dreaded QTE, or Dragon’s Lair gameplay, has long been derided in the industry.

Indigo Prophecy

Instead of taking place in a futuristic dimension, Indigo Prophecy was set in the present and looked to have a more grounded story. Like a modern thriller, the plot begins with the hero having just violently stabbed a man to death in the bathroom of a small diner and recovering from a trance. Similar to Omikron, there has been a string of ritualistic murders. The player then has options on how to react to this situation with some exploring and dialog. Having ditched the unsuccessful genre-merging of Omikron, Indigo Prophecy resolves to remain more focused. That is not to say that there aren’t small sections of the game that break you out of the normal interactions, but for the most part the gameplay is acceptable. Specifically, the first act of the game is great.

My biggest complaint with Indigo Prophecy is the storyline. How can such a compelling introduction languish into disappointing pulp? Well, let’s look at synopsis excerpts from wikipedia.

The overall plot follows Lucas as he attempts to uncover the reason behind the murders. He initially attempts to move past the experience, talking his way of a visit from the NYPD, but Lucas begins to experience hallucinations, primarily involving arthropods, which eventually attack him, forcing him to flee from his banking job. The Oracle, a Mayan sorcerer, attempts to kill Lucas more directly by placing him in pseudo-reality inside his apartment, which Lucas manages to escape.

The arthropod hallucinations are weird but suddenly being assaulted by a Mayan sorcerer is just as jarring in the game as it is to read here. But this is only the beginning.

Lucas contacts a spiritual medium, who places him in a trance to recall the events in the diner, which initially terrify the woman. Lucas returns to his apartment to find it surrounded by police. During this time, Lucas demonstrates superhuman strength, reflexes, and agility, dodging bullets fired by police and leaping 30 feet into the air onto a moving subway train. Lucas’ ex-girlfriend is eventually kidnapped by the Oracle to draw out Lucas, and in an attempt to save her from a fall, Lucas is killed. He returns to life later in the game through the Chroma present in him, though this is never explored.

Not only is it not explored but this story continually fabricates inanity as regularly as you or I would use an exclamation mark. It doesn’t happen all the time but when it does it throws you for a loop. The twisted layers grow exponentially near the ending of the game, as if the writers were struggling in quicksand and grasping at ideas to save themselves.

Detective Valenti and Lucas eventually learn the location of Jade, the Indigo Child, who possesses a secret that will give great power to whomever hears it. During this time, a third faction, the Purple Clan, composed of an anthropomorphic artificial intelligence (AI), also steps forward to assert a claim on the child. Lucas, the Oracle, and the AI converge on the military base where Lucas grew up and was exposed to the Chroma.

After defeating the Oracle, you basically fight this giant electric AI monster for seemingly no reason and then the game ends. This really is one convoluted plot- and I cut the part out about the Invisibles. The obvious kicker that you may have figured out by now is that the story isn’t well executed. Not only that, we see recurring Quantic Dream themes of playing multiple characters, secret societies (the Oracle’s Orange Clan), electronic beings (the Purple Clan), and an age old struggle. For a game that started out as a police thriller, I was dumbstruck.

Mundane

Still, the core appeal remains. This is a game that starts out tethered to the lives of several characters. Their homes, their jobs- their world- is what draws us in. If only we could see a treatment of these elements that wraps up as nicely as first presented.

Today Quantic Dream’s latest game, Heavy Rain, was released. Oddly enough another serial killer incites us into action to uncover deeper mysteries. The question is, are these mysteries compelling? Or are they, once again, simply batshit crazy?

Moisture Beads

The benefits of moisture can be found in all manner of products these days. I use liquid soap because I live in a desert and don’t want to over dry my skin. Still, it is hard for me to accept the fact that the label says my soap contains moisture beads in it.

Moisture beads? In my liquid soap? You know what part of my soap is more moist than beads? Liquid.

Whatever sells bottles I guess.

The Wolfman

The WolfmanThis movie is a remake of the 1941 classic by Universal Pictures. The Talbots, Lawrence and his father John, the gypsy involvement on the edge of town, and the ultimate ending are all taken from the original. There are some familiar crutches like the opening poem and the walking stick although these are given less significance in the sequel. The creators decided to shake things up by switching who the bad guy is, possibly in an attempt to surprise viewers familiar with the 1941 version. Unfortunately the result is an obvious plot twist and ends up much worse than no twist at all. Ironically, the movie is more predictable this way.

John Talbot

For a movie like The Wolfman to be successful it is important that the right atmosphere is created. It is vital that the setting and curse play into our romantic horror tendencies and remains a constant. Instead we are treated to an inconsistent mismash of genre archetypes that ends up feeling like an 80s movie. The gore in the movie is quick and thoughtless and deemed more important than any subtext of fear that having a beast closeby would arouse. There are too many cheap scare tactics, or what I like to call, “Oh, it’s just the cat!” Making the audience jump as a werewolf unexpectedly leaps on screen, then the realization that it was an imagination, then immediately after a werewolf leaps on screen AGAIN, then the realization that THAT was just an imagination – does not good cinema make. With a Victorian setting, mention of Jack the Ripper, and asylum subplots, much more could have been done to make this a truly horrifying experience.

Front and foremost among the reasons this is a bad movie is a wellworn rule:

Werewolf Rule #1: Wolfman can never be cool.

Werewolves can be cool. Lycanthropy is fascinating. The key word here is ‘man’. I have yet to see a rendition of a man with a human face but slight wolf features not look campy. And that’s because Wolfman can never be cool. In fact, if I may, I would like to take the liberty to modernize the wording of the rule.

Modern Werewolf Rule #1: Wolfman is ghey.

Wolfman- Old vs. New

Look at the 1941 wolfman next to the 2010 version. If you can tell me with a serious face that the 2nd looks 70 years cooler then you are a good liar.

CampinessIf The Wolfman was meant to be an old timey remake with a bit of the old Hollywood flair snuck into the horror performances then that would be commendable. While there were times that the wolfman reminded me of his cheesy predecessor, the creators never really went all out with the old fashioned campiness. The entire mess just didn’t fit together.

It seems like the movie production went through its fair share of drama. The release date was delayed a couple of times. The original director quit over creative differences (ie. he realized the movie sucked). A small turn of good fortune occurred when Danny Elfman left the movie since his music is so formulaic these days, but then the other musician leaves and Danny Elfman comes back. Sounds like the production couldn’t catch a break. Still, all these obstacles may be a reason for the bad end result but not an excuse.

Many creative differences were over the look of the wolfman. The decision to not use very much CGI was an interesting one. It’s hard to knock the idea (and ideal) on face value. On one hand I enjoy the opportunity of having something with a real physical presence and a good actor underneath but often the result is just a guy in a halloween mask turning to the camera and growling. It feels too cheesy. The obvious solution is to lean more wolflike. Take a look at this early marketing image of the wolfman in one of his other incarnations. That guy looks badass. Unfortuntely, this is NOT in the movie.

Early Marketing

The transformation is exactly what we’ve seen in older movies. There is nothing interesting about close up quick shots of hands and feet changing into a wolf these days. Camera cuts were methods used to get around the limited technology of yesteryear but there’s no reason for that trickery today. We deserve to see a man change to wolf in fullscreen. If you’ve seen An American Werewolf in London then nothing about this transformation scene will be fresh.

Asylum

The one interesting addition to The Wolfman is the idea that Lawrence Talbot might be insane. Is he a lunatic who murders indiscriminately because he thinks he is a wolf? Is lycanthropy a mental illness that can be treated in an asylum? Does the death of his mother torture him enough that he breaks away from his humanity? All of these are great questions that the movie doesn’t delve into deep enough. Instead of focusing parts of the story on these elements we are treated to a couple stock memory flashbacks and an asylum montage. I feel this, above all, is the film’s most egregious wasted potential.

Instead, the biggest question we are left with is why? Why do none of the characters do anything in between full moons? Why does Lawrence Talbot get blamed for the murders when they started before he was in town and in fact he gets attacked along with others at one point? Why make this movie? Its style feels dated and borrows from many sources, the visual effects are subpar, and the scares are no more sophisticated than what you get in your average haunted house. As a remake it offers nothing new, and then there’s just no point anymore.

Wolfman Film History

The Werewolf – 1913 silent short, the first ever film about a werewolf, albeit untraditional. The daughter of a Navajo witch transforms to a wolf to attack invading white settlers. It is interesting to note that the modern Twilight werewolves are Native Americans.

The Wolf Man – 1924 silent film, about a man who would drink too much alcohol and go into a blind rage for the night. No surprise this was during the beginning of Prohibition. He thought he was responsible for gruesome murders but it turns out he wasn’t. Not an animal in any literal means.

Werewolf In London

Werewolf in London – 1935 film, first classic werewolf movie, where a man is bitten by a werewolf and tries to cure his lycanthropy whilst being a danger to those he loves. The makeup is very toned down and the more humanlike appearance was the first concept of a wolf man. It works better in this film because the afflicted could almost still pass for human.

The Wolf Man

The Wolf Man – 1941, the popularized wolfman movie introducing silver bullets as a vulnerability. A sequel soon after created the explicit notion of the full moon being the trigger. Full blown cheese.

An American Werewolf in London

An American Werewolf in London – 1981 horror/ comedy inspired by the original. Unlike its predecessors, went with a more traditional lycanthropy form and turned the afflicted into mostly a wolf. The transformation and makeup was so good at the time that the Oscars added an Outstanding Achievement in Makeup category for this movie.