Race in Games

Seeing as how I’ve worked in Ye Olde Games Industry for a while (as an indie before the scene existed and since as a AAA developer), I’ve been wanting to post more about the state of the industry rather than just reviewing a small selection of games. There are a great many debates to enter into, however, so I didn’t really know where to start but I slowly noticed a pattern as I read the introduction to Game Developer magazine every month. Brandon Sheffield, the editor-in-chief, would chime in on the current hot debate with somewhat predictable wisdom and I would vehemently disagree. As a dedicated contrarian and counter culture advocate I felt the need to vent.

In an article titled The Predictable Protagonist: Embracing Diversity in Interactive Entertainment, Sheffield tackles the problem of many player characters in video games being white heterosexual males. Whether this is a real problem or not is certainly part of the debate but let’s first focus on what the stated issue is.

“[The games industry] diversity is definitely weak, both within studios and in our game characters.”

The first half of this problem is that game studios (presumably US based, more on that later) are overrepresented by white males. Sheffield goes on to say that he doesn’t mean to call for affirmative action but then quickly drops the particular point and doesn’t address it again. So we are left with the premise that not enough minority students are getting art and engineering degrees and joining the industry.

As a whole this is a tough problem to fix and the onus certainly isn’t on the game developers. With the rise of gaming specialized degrees literally everywhere and the saturation of gaming enabled devices in everyday life, I suspect this issue will start to work itself out. But this is a change that will take time.

I am less concerned with the current snapshot of society than with actual opportunity. What I mean by this is, as long as minorities are able to secure jobs in the games industry and are not unfairly discriminated against, their actual representation in the industry is less important. As an example, consider that in 1997 blacks represented 79% of NBA rosters (several other sources claim 70%-80% over the last decade). Is there a societal problem that other races are underrepresented according to their Census statistics? I would say no, that the interest and participation of the various races in various professions is somewhat irrelevant. What is key is that diversity is not discouraged. My studio of 200+ is fairly internationally and racially diverse despite being dominated by white males. This is a demographic that I have seen changing over the years at my workplace alone which I consider a good thing.

So we are now left with the main thrust of Sheffield’s forward, where he focuses on the problem of game characters being too white.

“USC researcher Dmitri Williams looked into ethnic portrayals in games, using the bestselling titles from 2006-2007. They sampled 150 games, recording a half hour of gameplay from each, logging the ethnic makeup of every character they came across, for a total of 8,500. They compared this data with that of the U.S. Census.

What they found was that white characters were overrepresented by 7%, and Asians were overrepresented by 26%, while black characters were underrepresented by 13%, Hispanics by 78%, Native Americans by 90%, and biracial characters by 42%.”

Before getting into the numbers of a scientific study I like to examine the methodology. The fact that the games sampled were not US-only games but they were compared to US Census statistics is immediate cause for concern. This is comparing apples to oranges and has no material meaning.

Disregarding the sloppy comparison and looking to the numbers, white people are only overrepresented by 7%?!? That is not bad, especially considering that popular countries not named the United States that develop and purchase games include Canada and assorted European nations. The numbers are vague but suggest that these countries have a larger white population than we do.

There are other minor quibbles. Native Americans only make up 1% of the United States population so any mismatches in percentage will be pronounced- if that means 1 in 200 games have a Native American instead of 1 in 100, is that really a big deal? Wouldn’t the fact that there were only 150 games tested skew this specific result? And I don’t even want to ask how the researchers attempted to identify biracial characters in games but, needless to say, it is a little bit more difficult when participants aren’t explicitly asked what ethnicities they belong to (unfair advantage: Census).

It appears the USC researcher’s conclusion, that "the in-game representations didn’t match the U.S. population [but] did match the ethnic makeup of the IGDA”, was more of a curiosity rather than a meaningful observation. Still, after picking apart Williams’ study, I tend to agree with Sheffield’s take-away.

“So, it seems, we make characters that look like us, not like our players.”

Ignoring the inconsistencies in methodology and the absence of any true statistics of game player ethnicities, I wouldn’t be surprised if this statement was at least partially true. Korean movies are probably dominated by Korean actors but it is difficult to determine if this is a function of the movie watchers or the movie creators. However, when dealing with a dominant US market that exports to much of the world, this will be a difficult imbalance to avoid.

But the question truly raised by this analysis is whether or not this is wrong. Are game developers required to tell multicultural Family Circus style stories? Are game developers irresponsible or racist if they don’t? Of course not. That would be ridiculous. To Brandon Sheffield’s credit, he stops short of making these accusations. But he does end with an unfortunate analogy.

“Spike Lee, Pedro Almodovar, and others have done great work to bring other viewpoints into the public sphere through entertainment. With our interactive medium, couldn’t we do better?”

Whether one agrees with the endorsement of ‘great’ or not, it is true that these filmmakers have been successful in their craft without overreliance on white males. But is this something they should be lauded for? Aren’t black and Spanish directors making movies about black and Spanish people the same thing as white males making video games about white males? Isn’t this the behavior previously admonished?

To come full circle, I believe the demographics of video game creators and video game content are already changing. If a snapshot of both categories today are mostly white and Asian overrepresented, I don’t see that as a problem. Shouldn’t art be a reflection of the artist? Isn’t music that panders to an audience relegated to ‘pop’ status? I’m not asserting that I only want to read about white people doing white things. Diversity is great. But do we need a call to arms for not mapping to the latest Census data properly? I think that’s criticism for criticism’s sake.

QR Code for Taxi

The Consumerist ran a story about how Michigan’s Office of Highway Safety Planning is passing out coasters with QR codes to a bunch of bars. When patrons scan the code in their smartphone, a list of local taxi services will come up. As long as everybody agrees that this is a gimmick and won’t actually help anybody then I have no objection. But srsly.

Now, I’m all for calling a taxi when you need it, but this doesn’t seem very well planned. The Consumerist linked to a study that shows most college students don’t really know what to do with QR codes. That may certainly hamper their plans but that’s not my main gripe. If you are targeting a tech-savvy young crowd equipped with smartphones, don’t you think this audience can figure out how to call a taxi? We already have things called Google and Siri that can take care of this type of stuff for us.

Free WiFi

More and more places offer free WiFi now – coffee shops, hotels, airports. Small locations that make more money by attracting you to their stores, like Starbucks, have decent WiFi but it isn’t really free – you need the right cell phone plan or something. Excluding these and looking at larger locations, even considering the payment of large amounts of money for hotel rooms and airfare, the service delivered with free WiFi is almost universally atrocious.

First off, there’s the major annoyance of having to login through a custom portal. Often this doesn’t automatically happen if you are using something like an app instead of just a browser. And even when you do get connected you can never be confident that it won’t time out in 5 or 10 minutes. God forbid you put your device down to go to the bathroom (like a civilized person) and find yourself a stranger to the system when you get out. But these are just minor annoyances.

Call me crazy but my number one rule for WiFi is that it should be faster than a 3G cell connection. In other words, the point isn’t only to save on paying for data but to be faster and more convenient than having to wait for web pages to load. At Oakland Airport my iPad was loading pictures so slowly that I thought I was on a dialup modem back in the mid 90s. I was forced to read my Cracked articles without being able to look at pictures of boobs or other random novelties. Believe me, generic stock photos with clever captions are not nearly as humorous without the image loaded.


Pictured: A dog thinking about converting to Judaism.

My hotel room in San Francisco, which I consider a pretty connected city, had such a slow connection that, at one point, my phone couldn’t even return results from a google search until I manually disabled WiFi so my data connection would take over. And the kicker is that the WiFi wasn’t even free. It cost $50 for the week, which is more than I pay for my high speed internet service every month. How are companies getting away with this?

Taco Bell

Guilty pleasure confession: I loves me some Taco Bell. I don’t know why but I do. I know it’s radioactive and often forces me to plan out a bathroom schedule in advance but the pleasure of eating meat with piles of cheese and sour cream is irresistible.

But another thing to like about the company as a whole is that they like to experiment. “Hey, Fritos taste good, so let’s put them in a taco!” “Ok, let’s make a hard and a soft taco combined and just glue them together with retried beans.” Needless to say, when it came time to incorporate Doritos into their food, Taco Bell did not disappoint.

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No, that is not a hard taco shell- it is a giant Dorito shaped like a taco shell. I’m speechless. This is a delicious chip with a long history in this country, originally created in a taco flavor. The inventor recently died and his family threw Doritos on his grave to honor him. This is an epic chip, and it’s a proper way to see the man out.

Let’s all do our part.